![]() ![]() I never felt like there was a reason or motivation or particular feeling I was meant to be getting from anything. Enemy placement, architecture, fetch-questing all felt like filler. I pick up the grenade launcher, end up on the platform overlooking the area I first came up into, and I can't figure out where to go next.īeautifully done, the aesthetic is pitch-perfect.Īll felt a bit arbitrary, I'm afraid. So many classic traditions expertly blended into one. Legendary! Colossal space that never gets boring, the DwellE1 twist was *awesome* (I spotted that foreshadowing with the texture in that odd Fiend hidey-hole and thought oooh), AND the best Cthon remix I've ever played. This was a great little experience for my instinctive play style: run & gun! Got half the secrets and half the kills, never stopped for breath. ![]() That opening combat was so challenging! Fantastic smooth hectic flow, not a dull moment. Liked the reservoir setting and the climactic arena was neat. Also liked the use of Fiends in places where their leap wouldn't come into play, very different feel. But the combat was brilliant: I've never had a sense of tactical immersive urban shooter like this - the use of space and in particular obstacles was incredible. Loved the feel of the place, especially the consummately detailed opening sequence in through to the entry train ticket office. INCREDIBLE! Adored the story-telling - perfectly executed. I loved the yellow armour acting as a constant optional background goal while figuring out the rest. Lovely long corridors and Valve-esque colossal industrial voidsĮxcellent architecture, fog and lighting. The multiple layers of verticality are very rewarding, excellent use of 3D space. I don't feel like I'm cheesing things by running away, because the platforming is so good. Love the block dynamics, make combat very exciting. Joy Modulos "In the Shadow of the Weapon" There are 3 maps here that deserve special mention as being epic adventures in their own right, and neatly fit a podium of excellence: And what an incredible hub map! Real 'is this Quake?' moments. What an outing! Hats off to Makkon for once again rallying the community to an instantly iconic tradition. Type in game qbj2 and hit enter.Īlternately, you can create a shortcut of your sourceport of choice, put it in the qbj2 folder, and in the properties of that shortcut, add -game qbj2 (include the dash) at the end of the Target command line. Launch a sourceport of your choice, and hit ` to bring down the console. HOW TO INSTALL: unzip qbj2 folder into your Quake directory. ![]()
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